Post by shajimasclaw on Apr 27, 2015 1:15:28 GMT
In a game based on PVP and PVE combat, industrialist players tend to get maligned... that is until someone wants a discount, wants to get rich, or wants to build a capital ship or titan. Then industrialists quickly become essential too corporations and alliances. Additionally, industry is really the only way to generate passive income (meaning the game generates income for you while you aren't logged in). Let's explore some beginning level industry to help you get going.
*Note: we will assume you've completed the in-game tutorial*
Mining:
You got a taste of mining in the tutorial and received a ship to get you started. What are the next steps?
- You should have four goals:
(1) increase ship skills (see: Beginner's Guide to Caldari or Minmatar Combat Ships for core skills and turret
(2) increase refining skills
(3) decrease the amount of time it takes to mine
(4) learn how to maximize mining and maintain some defensive capabilities (i.e. training fitting and shield skills)
- Your ship progression will look something like this:
Venture > Covetor > Retriever > Procurer > [exhumer class ships]
- As a starting point, we will assume you have 2x Miner I turrets for mining with your Venture frigate. This is the priority of common hi-sec ore and the isk/hr you should mine to maximize profits.
Massive Scordite Condensed Scordite Fiery Kernite Viscous Pyroxeres Luminous Kernite Scordite Solid Pyroxeres Dense Veldspar Pyroxeres Kernite Concentrated Veldspar Veldspar | 1.18M isk/hr 1.13M 1.13M 1.09M 1.07M 1.07M 1.06M 1.04M 1.02M 1.02M 0.99M 0.94M |
- Many pilots find that mining is a better source of income immediately after completing the tutorial. Mining and running missions are comparable in many ways for new pilots. For combat pilots, we recommend pushing through level 1 missions and getting into level 2 missions as quickly as possible - for those pilots interested in combat, mining is a distraction from achieving combat game content.
Planetary Interaction:
Planetary Interaction (PI) is the act of placing a command center and extraction points on a planet surface (there are different kinds of planets: barren, temperate, gas, ice and so on). You install extraction programs to essentially mine the planet for a single resource, which is used to make fuel and other commodities in Eve. This generates a passive income for players. Each player can do this solo and can set the required interaction with the planet to anywhere from hourly -to- monthly.
The skill requirements for PI are very low, however to do it properly you will need to work on your Science skill a little. Here are the core skills... if you want further help, please feel free to ask questions in the RUBUL chat channel.
Command Center Upgrades Interplanetary Consolidation Planetology | This will improve the amount of stuff you can add to your base on each planet. (no prerequisite skills) This improves planet scanning (requires: Science IV & Remote Sensing III) |
Exploration:
This was covered well in the tutorial. Ask questions in the RUBUL channel for additional advice.
T1 Manufacturing:
Manufacturing tech 1 (T1) ships and modules is the foundation of building things in Eve. To do so, you will need a blueprint. Blueprints are divided into BPOs (blueprint originals that don't expire and which are found in the marketplace) and BPCs (blueprint copies that have a limited number of manufacturing runs). These item list what is required to build something. Material costs and time can be reduced via skills.
T2 Manufacturing:
Manufacturing tech 2 ships and modules requires buying a T2 BPC or inventing of T1 BPCs to create T2 BPCs. T2 component lists always include a T1 ship/module as well as minerals and other items. Beyond that, it is very similar to T1 manufacturing.
T3 Manufacturing:
Manufacturing tech 3 ships is not recommended for beginners. This involves wormholes, markets, reverse engineering, and advanced components. Do T1 and T2 manufacturing first and ask questions in Rubul.
Invention:
You do not have to build things at the T2 level. There is a whole industry around supplying T2 BPCs (which you can also sell to our corp internally).
Research:
Increasing NPC corporation standing via missions in order to gain access to research agents + science skills will result in passive income opportunities (datacores). You can either use these datacores to invent or sell them to the corp or market.
Missions:
When most people discuss PVE missions, they are talking about combat/security missions, however most of the missions available are industrial in nature (mining and/or hauling).
Hauling:
This can be done in missions, however it can also include buying at prices in one system/region and selling at a profit in other systems/regions. This can actually produce very good profits and there are entire alliances based on just moving things. That said, hauling ships make excellent targets when they are full (and they can be scanned by other players) - you'll have to evaluate risk/reward. Our advice is to never autopilot a ship (especially a full hauler) and to never fly anything you can't afford to lose.
Trading:
To make money you need to spend money. If this is something you want to do, begin saving some isk so you can play the market. This can augment manufacturing efforts.
Reactions:
Not recommended for beginners due to the complexity of moon mining.
Drug Manufacturing:
Not recommended for beginners due to security status repercussions.